This glitch also works with any item that can be held in the mouth such as the Rubber Mushroom, though the glitch can be seen better with a Flying Disc. That's because the game recognizes the dog and disc as two separate objects. When the player throws any Flying Disc to a dog and they pick it up and brings it back to the player, the shadows of the flying disc and dog are separated even though the dog appears to be holding the disc in its mouth. This is a harmless glitch and there does not seem to be anything wrong with the items obtained while this glitch is in use. The dog will react as normal when the present is opened, but stay on the right side. If the player tugs on the lead during a walk to make their dog run, and a rare present appears, the dog will stop when the rare present is on the edge of the screen, get the present as normal, but then face right and put its paws on the right side of the screen as if its owner was on the right side of the Nintendo DS. The player's other dogs may start to do press-ups as well. The puppy will stop doing press-ups when the player calls it, plays another record, gives it a bath, brushes them, enters it in a contest, or walks it. When that puppy starts to do press-up-like movements, the player must take the record needle off the record and their puppy will still do press-ups even if they go to the main screen and take the camera off that puppy. To recreate this glitch, the player must play the Flower Waltz Record and focus the camera on one puppy. Although, Trainer Points and stamina for the puppy won't be earned.
Afterwards, they'll be able to go for another walk without having to wait for half an hour and the process can be repeated many times. When the player boots up their game, they'll be back at the house and the presents found on the walk will be in their Supplies. Afterwards, the player will need to turn off their Nintendo DS system. When they're there, change the pet's accessory (or put something on if the dog isn't wearing anything) and the game will be saved. while on the walk, the player will have to try and get as many "?" signs, but make sure they are all on a path to the Park. To do the glitch, the player will need to take their puppy for a walk. You cannot teach an infinite amount of tricks with this glitch either. You also cannot just flat-out skip to the next day or you will have to wait another 24 hours to enter another competition.
Important Note: If you do this while any dogs on the half-hour waiting period between walks, you will have to wait until the next real-life day to walk your dog. You might gain Trainer Points and you will still win your money. Change the date back days from the present time, set the time to 11:59 PM (or 23:59) then turn on the game and pet a dog for about a minute. This glitch, similar to the infinite walks glitch, allows you to do infinite competitions. It seems to be most noticeable in Smilin' Dog Record. The difference is more noticeable in some songs than others, so listen closely. This may take a few tries, but the music will sound slightly warped. To create this glitch, get out any music record, and move the slider with the arrow to the top using good force and put on the music. This can happen with commands, too, though more common with the Sneeze command. They will come to you, so this glitch is useful to call your dog without having to say their names out loud.
They can hear you by other environmental real-world noises such as cars and talking. When they get to a quiet place, your dog will hear you. This glitch is uncommonly easy: to do this, the dog named be named in a loud but clear place for your dog to be able to be heard, like inside a car or at a busy shopping precinct. When it does this, pet the back leg closest to the front view, and the dog will swing its head back and forward until it gets up. To do this, follow the "Abnormal Dog Head" glitch, but when the dog turns to look at his/her tail, switch to the other side, and do it again until the dog lunges backward and lands on his/her back.